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Meta’s prototype headsets show off the future of mixed reality

Meta’s prototype headsets show off the future of mixed reality

  • Meta is showcasing prototype headsets at SIGGRAPH 2025 that could be a glimpse into the future of mixed reality.
  • The “Tiramisu” headset boasts high contrast, angular resolution, and brightness, but comes with trade-offs like bulkiness and limited field of view.
  • The “Boba 3” and “Boba 3 VR” headsets have extremely wide fields of view (up to 180 degrees horizontally) and display resolutions per eye of 4K by 4K.
  • These prototypes leverage similar technologies as Meta’s consumer Quest headsets, but with advancements that could lead to more immersive VR experiences.
  • The headsets are considered “purely research prototypes” and may not make it into a consumer product, but they offer an exciting glimpse into the potential of future VR technology.

Meta’s consumer VR headsets are already among the best you can get for their price points, but at a conference next week, the company is showing off some impressive-sounding research prototypes that could be a peek at what its headsets might be capable of in the future.

One headset, called “Tiramisu,” brings a “new milestone for realism in VR,” Meta says in a blog post. Tiramisu has “high contrast — roughly 3x that of Meta Quest 3 — combined with an angular resolution of 90 pixels per degree (PPD) — 3.6x that of Quest 3 — and brightness up to 1,400 nits — 14x that of Quest 3.” There are apparently some trade-offs, including that it’s “bulkier and heavier” than consumer headsets available today and has a limited field of view (FOV), but it’s “the closest we’ve come to a visual experience that passes the visual Turing test yet.”

Two other headsets, the “Boba 3” and the “Boba 3 VR,” instead have a very wide FOV. While the Quest 3 has a horizontal FOV of 110 degrees and a vertical FOV of 96 degrees, the Boba 3 headsets have a horizontal FOV of 180 degrees and vertical FOV of 120 degrees. That horizontal FOV brings the headsets much closer to the FOV of the human visual system, which Meta says is “roughly” 200 degrees.

The Boba 3 headsets, which leverage “displays in mass production and similar lens technologies to those found in Quest 3,” have a display resolution per eye of 4K by 4K. That’s higher than the 3K by 3K display resolution per eye of last year’s Boba 2 prototype and the 2K by 1K display resolution per eye of the previous Boba 1 prototype.

The prototype headsets will be shown at next week’s SIGGRAPH 2025 conference, and I recommend checking out Meta’s blog post to see videos of them in action. While Meta says they are “purely research prototypes, with novel technologies that may never make their way into a consumer product,” you can see how they might eventually lead to headsets that can offer much more immersive VR experiences.

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Q. What is Meta’s latest research prototype for its consumer VR headsets?
A. The prototypes, including “Tiramisu,” “Boba 3,” and “Boba 3 VR,” show off advanced technologies that could lead to more immersive VR experiences.

Q. How does the display resolution of the “Boba 3” headset compare to previous prototypes?
A. The “Boba 3” headsets have a display resolution per eye of 4K by 4K, which is higher than the 3K by 3K display resolution per eye of last year’s Boba 2 prototype and the 2K by 1K display resolution per eye of the previous Boba 1 prototype.

Q. What is the angular resolution of the “Tiramisu” headset?
A. The “Tiramisu” headset has an angular resolution of 90 pixels per degree (PPD), which is 3.6x that of the Meta Quest 3.

Q. How does the brightness of the “Tiramisu” headset compare to other consumer headsets?
A. The “Tiramisu” headset has a brightness up to 1,400 nits, which is 14x that of the Meta Quest 3.

Q. What are some trade-offs associated with the “Tiramisu” headset?
A. The “Tiramisu” headset is bulkier and heavier than consumer headsets available today, and it has a limited field of view (FOV).

Q. How does the FOV of the “Boba 3” headsets compare to other VR headsets?
A. The “Boba 3” headsets have a horizontal FOV of 180 degrees and vertical FOV of 120 degrees, which is closer to the human visual system’s FOV.

Q. What is the significance of the wide FOV in VR headsets?
A. A wider FOV brings the user’s field of view closer to that of the human visual system, creating a more immersive experience.

Q. Will Meta’s research prototypes be shown at the SIGGRAPH 2025 conference?
A. Yes, the prototype headsets will be shown at next week’s SIGGRAPH 2025 conference.

Q. Are the prototype headsets intended for consumer use?
A. No, Meta says that the prototype headsets are “purely research prototypes” with novel technologies that may never make their way into a consumer product.