Exit 8โs director was inspired by watching people play the game
- The director of Exit 8’s film, Genki Kawamura, was inspired by watching people play the game.
- The movie takes the rules and structure of the game and builds on them with actual characters and a story.
- Kawamura aimed to create a new cinematic experience that blurs the lines between video games and cinema.
- The film’s approach is similar to few other video game adaptations, which often struggle to capture their source material.
- The result is a movie that feels fresh and unique, thanks in part to Kawamura’s unconventional approach to adapting the game.
Few video game adaptations understand their source material quite like the Exit 8 film. It takes the rules and structure of the game – which strands players inside of a looping hallway in a Tokyo subway station – and then builds on them with actual characters and a story. And according to director Genki Kawamura, one of the reasons that the movie feels so fresh could be because of how he approached it. “I wasn’t necessarily thinking about a film adaptation of a video game,” he tells The Verge. “I was thinking about how to create a new cinematic experience that blurs the lines between video game and cinema.”
The two are very similar, and the โฆ
Read the full story at The Verge.
Q. Who was inspired by watching people play the game that led to the creation of Exit 8’s film?
A. The director, Genki Kawamura.
Q. What is the main setting of the video game Exit 8?
A. A looping hallway in a Tokyo subway station.
Q. How did the director approach creating the film adaptation of Exit 8?
A. By thinking about how to create a new cinematic experience that blurs the lines between video game and cinema.
Q. What was Genki Kawamura’s initial intention when making the film?
A. To create a film adaptation of a video game, but he ended up creating something fresh by blurring the lines between video game and cinema.
Q. How does the film feel fresh compared to other video game adaptations?
A. Because it builds on the rules and structure of the game with actual characters and a story.
Q. What is unique about the approach taken by Genki Kawamura in making the film adaptation of Exit 8?
A. He wasn’t thinking about adapting a video game, but rather creating a new cinematic experience that combines elements of both.
Q. Where did the director draw inspiration from when making the film?
A. Watching people play the game itself.