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This coming-of-age adventure game made me feel a little too seen

This coming-of-age adventure game made me feel a little too seen

  • The coming-of-age adventure game Perfect Tides: Station to Station features a relatable protagonist named Mara.
  • Mara’s character is drawn with “piercing specificity”, making her awkward and socially anxious feel uncomfortably real.
  • The game has minimalist mechanics, consisting mainly of conversations broken up by occasional puzzles.
  • Players interact with characters through point-and-click gameplay, which allows for a strong focus on storytelling and writing.
  • The game’s sharp writing and character development make it a standout title in the coming-of-age adventure genre.

There’s a lot about Perfect Tides: Station to Station‘s Mara that I find relatable. Like me, she’s recently moved to a place simply called “the City” from the middle of nowhere, and like me, she’s an avid writer. But these biographical details aren’t the important thing; it’s the way she’s painted by the game’s incredibly sharp writing where I start to feel uncomfortably seen. There are a lot of characters in media that are awkward or socially anxious, but few that are drawn with such piercing specificity.

The point-and-click game is minimalist in its mechanics. Consisting mostly of conversations, it’s broken up by a few puzzles, object in …

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Q. What is the game “Perfect Tides: Station to Station” about?
A. The game is a coming-of-age adventure that follows the story of Mara, a young woman who has recently moved to a new place called “the City”.

Q. What makes the character of Mara relatable to the author?
A. Mara shares similar biographical details with the author, such as being an avid writer and having recently moved to a new place.

Q. How does the game’s writing style contribute to its impact on the player?
A. The game’s sharp writing creates a sense of piercing specificity when drawing characters, making them feel uncomfortably seen by the player.

Q. What are the gameplay mechanics of “Perfect Tides: Station to Station”?
A. The game is minimalist in its mechanics, consisting mostly of conversations and a few puzzles.

Q. How does the author describe the atmosphere of the game?
A. The author doesn’t explicitly describe the atmosphere of the game, but mentions that it makes them feel a certain way (uncomfortably seen).

Q. What can be inferred about Mara’s personality based on the text?
A. Mara is likely awkward or socially anxious, as she is described as being drawn with “piercing specificity” in this regard.

Q. Is the game a puzzle-adventure game?
A. No, according to the text, the game consists mostly of conversations and a few puzzles, but it’s not explicitly stated that it’s a puzzle-adventure game.

Q. What is the setting of the game “Perfect Tides: Station to Station”?
A. The game takes place in a city called “the City”, which is described as being located in the middle of nowhere.

Q. How does the author feel about playing the game?
A. The author feels seen and understood by the game, particularly when it comes to its portrayal of awkward or socially anxious characters.